Magic which involves moving, grasping, effecting physical objects. Telekinesis does not work in the astral.


  • Drain: 2
  • Allows the mage to lift and move objects, up to 100 kilograms. Lifting that much weight impedes the ability of fine manipulation, like buttons and triggers.
  • Option:
    • +1 drain, lift another 100 kilos


  • Drain: 2
  • Makes a bolt of telekinetic force. Generally only knocks unconscious without lasting damage.

Shape/Move Element

  • Drain: 2
  • The mage chooses an element when casting (fire, earth, water), though fire and water will only maintain their shape as long as the effect is sustained, and earth will only stand if its form is structurally sound.