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Contains magic that is able to effect the health and medical well being of a particular target/victim.


CureEdit

  • Drain: 2
  • Helps to recover from toxins, diseases, drugs, ect.


DetoxEdit

  • Drain: 2
  • Spell must be sustained.
  • Temporarily removes the effects of a drug or toxin until spell is dropped


HealEdit

  • Drain: 3
  • Heals wounds. Must be sustained during the healing (more than one post if you're in combat); more serious wounds take longer to heal. Near-deadly wounds can't really be healed through magic alone.
  • Notes on Magic Healing:
    • Cannot restore lost body parts (bones, limbs, ect).
    • A target can only be healed once for any set of injuries. So if one shot doesn't do it, the rest has to be healed naturally.
    • For every 3 essence the patient has lost (from cybernetics or otherwise), +1 drain is required to cast on them.

HibernateEdit

  • Drain: 2
  • Spell must be sustained.
  • Slows metabolism by 8. Target only needs an 8th the amount of air, food, water they would normally (though are unconscious while the effect is in place).


PreserveEdit

  • Drain: 2
  • Spell must be sustained.
  • Prevents loose organic material such as blood, skin flakes and the like from decaying while the spell is maintained.


OxygenateEdit

  • Drain: 1
  • Spell must be sustained.
  • Removes the need to breath while spell is maintained.


StabilizeEdit

  • Drain: 2
  • Stabilizes someone so that they can be moved to a hospital or other form of medical care.


Cripple LimbEdit

  • Drain: 3
  • Spell must be sustained.
  • Makes the limb touched by the caster weak, filled with pain and very difficult to move and use.


Effect AllergyEdit

  • Drain: 3
  • Spell must be sustained.
  • Removes, reduces, worsens or creates an allergy in the target. This can be as minor as causing/removing an irritating shellfish allergy, to as serious as causing/removing a vampire's allergy to sunlight.


Weaken/StrengthenEdit

  • Drain: 3
  • Spell must be sustained.
  • Improves or damages one of the target's physical abilities (speed, strength, toughness, ect). This is incapable of sapping the strength of a cybernetic limb, such as an arm or a leg.
  • Option:
    • Physical, effects cybernetics: Drain + 1

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