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Allows the mage to know/sense things that are outside the normal bounds of the five human senses.


Analyze Device

  • Drain: 2
  • Spell must be sustained.
  • Gives knowledge of how device works, can operate/fix/built/dismantle device


Analyze Truth

  • Drain: 2
  • Spell must be sustained.
  • Lets the mage know if someone is telling the truth or not. A half truth, or lies that the person thinks are true, are not detected.Only works on things the mage hears.


Clairaudience/Clairvoyance

  • Drain: 2
  • Spell must be sustained.
  • Can see/hear distant places


Detect Magic

  • Drain: 1
  • Senses presence of foci, spells & spirits.


Detect Object

  • Drain: 1
  • Senses a specific type of object (bullets, cars, drugs, ect)


Detect Enemies

  • Drain: 2
  • Senses hostile living things


Detect Individual

  • Drain: 1
  • Detects presence of specific person, decided upon when casting.


Translate

  • Drain: 2
  • Spell must be sustained.
  • Translates speech between two people.


Mindlink

  • Drain: 3
  • Spell must be sustained.
  • Allows people to communicate mentally.


Mind Probe

  • Drain: 3
  • Spell must be sustained.
  • Probe a person's mind for info. Every few seconds sustained allows one piece of information to be extracted, based upon what a character knows, regardless of what they are currently thinking. Characters with Fearless have a measure of resistance, as well as anyone subject to the spell within the past hour.


Astral Window

  • Drain: 1
  • Lets caster see through astral barriers on the astral planes.


Catalog

  • Drain: 2
  • Gives list of all objects in an area inside caster's head. If they wouldn't know what object was, they know it as "unknown object."


Diagnose

  • Drain: 1
  • Can sense wellness & medical well issues of person.

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